Anything the mind can think of

Miscellaneous

Miscellaneous

Titanfall 2 - Limited Pallete - Using techniques of negative space, an extremely limited pallete, and a detailed foreground but an undetailed background convey a vast world but small characters to place them in.

Fishing - What I'd imagine a new perspective would be in games where you're able to fish, instead of a top down, side, or pov, it's a perspective shifted to the left and above the model in said piece.

An rendition I did a while ago of huts in the waters of Thailand, one of my earlier pieces where the ocean seemed to blend into the sky and the sky seemed to blend into the mountains.

Abstract Fried Chicken - multiple pieces of chinese fried chicken, where the breading is bigger but thinner, and the pieces are smaller like pieces of fried shrimp. The lighting is bilinear and I make use of colored opacity to convey color but with an indexed pallete.

2 Bit imagery of Motorcycle gloves, A Helmet, and a Motorcycle, the only detail I can use in this piece was dithering, negative space, and inverse space. This made for a intresting piece as the motorcycle from different perspective seems to block off, to have random shapes, and to appear mishapen to some which was the objective.

Using circles as hands to emulate the feeling of handling a laser rifle this is how I'd imagine a weapon like this would be used; using impact frames, tension, and suspense within the animation it generates a powerful aura from the weapon.

A Personal Computer which I highlight the use of RGB lighting as a sterotypical add-on for those who usually have a setup meant for playing games, dulling out the colors of everything else including the case, background, table, etc.

The popular manga character 'Pochita' commisioned by a client, a assest pack for "Twitch Stream Gifs" multiple animations of several multiides, canvas sizes, etc.

The popular character "Zekrom" from the franchise "Pokemon", a looping animation of the character ontop of a colleseum like rock used for a DND type of game, commisioned looping animation with few colors.